Thursday, 5 March 2026

world book day - today!

Last month, it was National Storytelling Week in the UK, when we were encouraged to read, read, read!

Today it's World Book Day 2026! With all sorts of stuff to encourage us to read.


The BBC had a whole World Book Day 2026 - Live Lesson for most of the day.

Even the UK government is getting quite enthusiastic: World Book Day 2026: from one day to everyday reading – Teaching

And across the media, we have been getting lots of fun things around reading...

In Yorkshire on World Book Day 2026 -York children show off their costumes from favourite book characters, when going to school.

Although not everyone's in favour, asking if it's extra stress or a bit of fun? Teachers and parents discuss World Book Day.

Footballers are getting in on the act, as the Premier League supports the Foundation for World Book Day.

It seems that every organisation is jumping in, from Seven international trade book recommendations from the Chartered Institute team to 10 great books about global justice.

What would you recommend?!

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Tuesday, 3 March 2026

gamification: "mistaking points for the point"

One way to improve your language is by increasing your vocabulary by playing word games. This is about gamification in learning - and gamification is everywhere, although we do need to be careful how we use these techniques and perhaps, for example, we need to look at both the good and the bad about duolingo - and the alternatives.

Recently on BBC radio, we heard about the usefulness or otherwise of fun and games - and one of the guests was C Thi Nguyen, who has the provocative website Objectionable where he says: I write about trust, art, games, and communities. I’m interested in the ways that our social structures and technologies shape how we think and what we value.

He talked about his latest book - and the Guardian gives a review of The Score by C Thi Nguyen – a brilliant warning about the gamification of everyday life and, from Duolingo to GDP, how an obsession with keeping score can subtly undermine human flourishing:

Two years ago, I started learning Japanese on Duolingo. At first, the daily accrual of vocabulary was fun. Every lesson earned me experience points – a little reward that measured and reinforced my progress.

But something odd happened. Over time, my focus shifted. As I climbed the weekly leaderboards, I found myself favouring lessons that offered the most points for the least effort. Things came to a head when I passed an entire holiday glued to my phone, repeating the same 30-second Kanji lesson over and over like a pigeon pecking a lever, ignoring my family and learning nothing.

Philosopher C Thi Nguyen’s new book tackles precisely this kind of perverse behaviour. He argues that mistaking points for the point is a pervasive error that leads us to build our lives and societies around things we don’t want. “Value capture”, as Nguyen calls it, happens when the lines between what you care about and how you measure your progress, begin to blur. You internalise the metric – in some sense it supplants your original goal – until it has “redefined your core sense of what’s important”.

This is from a review of The Score by C. Thi Nguyen in the TLS:

Games and metrics are cousins of a sort. They both give us targets to pursue, often in the form of numerical scores. In the game of football, we want goals. In the metric of Fitbit, we want steps. But for reasons that C. Thi Nguyen lays out with remarkable passion in The Score, games and metrics are not the same. As the author explains, with games, the targets we strive for matter only while we are playing. Their real value is in providing a window for us to exercise our creative agency. But with metrics, we are given targets that will stay with us and divert our attention from what we really want. Nguyen’s go-to example of a metric is the fitness tracker. The user starts with a desire to get fit, but if the device only counts steps, not fitness per se, then steps will soon be all the user cares about.

In the contest between games and metrics, Nguyen comes down firmly on one side: games good, metrics bad. He insists that his view is not as black-and-white as this – “I’m not saying that games are always good and metrics are always bad” – but the truth is that games are the love of his life. Just look at how he writes about them. Like a page out of Roget’s [thesaurus], the good in games seems endless: they bring joy, refuge, freedom, loveliness, grace, softness, absorption and fizz; they are cool, delicious, pleasurable, explosive, deep, joyful, magical, beautiful, fascinating, whimsical, elegant, radiant, thrilling, ecstatic, gorgeous, purified, interesting, satisfying, real, true, valuable, delightful, pleasing, exploratory, glorious, inventive, hypnotic, arresting, subtle, tasty, raucous, wild, intense, creative, open-minded and fun. And metrics? Well, they are miserable, awful, rigid, inflexible, grinding, closed-minded, soul-deadening, insensitive and stupid; they are moral bleach, they get under the skin, they drain the life out of everything. You get the idea.

A game in Nguyen’s book is a broad category. He includes everything from “fly-fishing, rock climbing, Portal, The Mind, basketball, The Legend of Zelda, Starcraft II, chess” to cooking, yo-yoing and after-dinner charades. What unites them as games? Nguyen’s answer begins with the philosopher Bernard Suits’s definition from his classic work The Grasshopper: Games, life, and utopia (1978):

So, here's a helpful review of "The Grasshopper: Games, Life and Utopia" (1978) by Bernard Suits.

And here's a look at the book Trust in Numbers mentioned by Nguyen, which looks at how life is dominated by 'points' - and the allure of quantitative and standardized measures.

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Wednesday, 25 February 2026

attention residue: how to use smartphones in the esl/esol/tefl classroom

There are different ways of using digital technology in a student-centred classroom - and, specifically, if we are to have students as directing their own learning, then we need to be thinking about how to use smartphones in the English language classroom.

As a recent blog says, on managing the use of smartphones in language classrooms:

From time to time, a story hits the headlines that schools in some country or other are to ban mobile phones (cellphones for our American friends) during the school day in an effort to reduce bullying and boost academic performance. This always triggers a re-examination of the issues involved, but, of course, language lessons operate usually under slightly different circumstances...

And that's the point: this technology should be seen differently when used in the language classroom, as it does offer tools rather than endless distraction - if used well of course [and the writer of the blog piece goes on to suggest how to do that...]

There are lots of blog pieces by teachers suggesting how to use mobile devices in their ESL work. The latest look comes from Dimitris Kouniakis and Constantina Constantopoulou, as reported byBecci Knowles, writing in the E L Gazetter. Here they look at Smartphones and focus in learning: Friend, foe, or false ally?

Welcome to the concept of attention residue, a key phenomenon that helps explain why focus has become such a fragile resource in today’s classrooms and study spaces...

If attention is fragile, the learning environments must actively protect it. One of the most effective, evidence-based strategies is surprisingly simple: Create physical distance between students and their smartphones during study or learning periods.

In today’s attention-fragmented learning landscape, focus has become a skill that needs safeguarding and coaching. Attention residue reminds us that distraction isn’t just about willpower. It’s essentially about how the brain works. Leroy’s findings make one thing clear; every interruption leaves a trace that weakens attention. For students who already struggle with concentration, executive function, and cognitive overload, smartphones are quietly but significantly undermining their learning. By encouraging intentional distance from devices during study, we help learners reclaim their attention, reduce mental clutter, and engage with content deeply. Managing the learning environment isn’t optional anymore; it’s a necessity. Having said that, meaningful support doesn’t begin with new strategies but with well-designed attentional space

Smartphones and focus in learning: Friend, foe, or false ally? - E L Gazette

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Monday, 23 February 2026

rage-bait

Did you know that the Oxford Word of the Year 2025 was rage bait?

Do you know what rage-baiting is all about?

In a very long entry, Wikipedia tells us:

In internet slang, rage-baiting (also ragebaiting, rage-farming, or rage-seeding) is the manipulative tactic of eliciting outrage with the goal of increasing internet traffic, online engagement, and revenue, as well as attracting new subscribers, followers, or supporters.[1][2][3] This manipulation occurs through offensive or inflammatory headlines, memes, tropes, or comments that provoke users to respond in kind.[4][5][6][7]

For the most up-to-date and colloquial definitions, we can go to Urban Dictionary: rage bait

But what's the effect been? Here's a video looking at How Ragebait RUINED the Internet

And why is it happening? Here's a BBC report on What is rage-baiting and why is it profitable?

It's still very much in the news today.

From Maynooth University this week: The problems with coining terms like 'rage bait' and 'brain rot'

From Brussels two days ago: Rage-bait: Meet the influencers calling Brussels the 'worst city in Europe' just for views

And from Fordham University yesterday: When is Rage Bait Too Much?

Finally, is there the same use and interest in your own country?

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Saturday, 21 February 2026

metaphors are easier to learn when put in context

The trouble with metaphors is that a lot gets lost in translation.

On the other hand, metaphor is everywhere - and is the stuff of language, whether it's the language of money... the language of religion... the language of love...

A lot of metaphors are also clichés - but, then, we all speak in clichés and as a language learner we want to know what people normally and regularly use. 

In the latest from Lexical Lab's regular blog by Hugh Dellar for teachers and students, we hear about Metaphors we live by: "a company is like a ship":

In their seminal 1980 book, Metaphors We Live By George Lakoff and Mark Johnson suggested that metaphors are a tool that allow us to use what we know about our physical and social environment to understand more – and to talk abut – abstract things like time, emotions, work and mental activity...

We could indeed go online and find lists of 25 metaphors about sailing and phrases and sayings that have a nautical origin - but, actually, having such language in an entertaining story-like piece means we are much more likely to understand it and so be able to remember it and use it!

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Wednesday, 18 February 2026

the 'life in the uk' test: a critique

The British government has had in place for some years now its Life in the UK Test which, if passed, will enable people to become UK citizens.

There are lots of websites that ask if you “think you know Britain?” - and give you an example text to try out online. And when people who already have a British passport try it themselves, well, it's actually quite difficult, as with this journalist on the Daily Express realised last year: I took the Life in the UK citizenship test - it's not so simple.

Other commentators would say that the test is actually not relevant to life in the UK, with the Guardian recently suggesting: Forget Hadrian’s Wall. The UK citizenship test should ask about Corrie, bus queues and Greggs.

In fact, there is considerable criticism of the test.

In June 2022, the UK parliament's Lords Committee requested an urgent review of the Life in the UK Test:

The Committee found several problems with the Test:an official handbook full of obscure facts and subjective assertions (including offensive historical content),

  • inaccessible test centres,
  • poorly-phrased questions that trivialise the process, and
  • costs that can be prohibitive for some, among others.

The Committee also stressed the need to reintroduce taught courses, known to promote social cohesion and gender equality, as an alternative for those who may find a test particularly challenging.

The Committee is astonished that the Government has not yet conducted its long-overdue review of the Test and of its associated handbook. The Committee calls on the Government to appoint an Advisory Group to conduct a review to be published by a set deadline.

Others feel very much the same, with this study from the Durham Law School asking The Life in the UK citizenship test:Is it unfit for purpose?:

The Life in the UK citizenship test was launched in 2005 and revised in 2007. The test must be passed by anyone applying for Indefinite Leave to Remain (ILR) or naturalisation. Past editions were criticised for factual inaccuracies and their failure to include much information about British history and culture. The third edition was published in March 2013. It is a comprehensive departure in form and content from past tests that raises several serious concerns about the construction of the test. Its inability to meet its central goal as a test of knowledge about life in the United Kingdom renders it unfit for purpose and it is in need of urgent reforms. 

The UK Immigration Lawyers also ask:  Is the Life in the UK Test Fair? New Survey Raise Big Questions:

Our survey has exposed surprising gaps in historical and cultural knowledge among Brits. The findings raise questions about the fairness of Life in the UK Test for British citizenship or settlement applications.

This is not just the opinion of journalists, academics and lawyers, as Wikipedia notes in its piece on the Life in the United Kingdom test:

The test has been frequently criticised for containing factual errors,[1] expecting candidates to know information that would not be expected of native-born citizens[2] as well as being just a "bad pub quiz" and "unfit for purpose".[3][4]

In other words, if most British citizens were asked to complete this test, they would fail - which might question whether they should 'qualify' as being British citizens!

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Thursday, 12 February 2026

graded readers and reading for pleasure

Earlier this month in the UK it was national reading week - when young people were encouraged to read, read, read!

For language students, English easy readers and audio books are a great way into enjoying reading. It's certainly about "readability" in the ESL/ESOL/TEFL classroom, as one of the key language learning benefits of graded readers is that you feel you can get into the text immediately and without having to reach for a dictionary for every other word. In other words, you can focus on the story.

A new book looks at exactly this: Why every English learner needs a good story.. And Fabio Cerpelloni of the E L Gazette speaks with Andrew Dilger, managing editor at Oxford University Press (OUP), about "creating effective graded readers, adapting to Gen Z’s reading habits, and bringing extensive reading into the classroom".

Graded readers are tools to help learners engage with extensive reading, which is the type of reading we do for pleasure. Extensive reading has to be easy, low-stakes, and fun. It shouldn’t block students. So, a good graded reader is one where the language has been carefully selected and graded to offer the learner a smooth reading experience.

But there’s no point producing a supremely graded text that is lifeless or uninteresting! So a good graded reader should also present a really attractive topic — one that learners would want to read about in their own language.

An effective graded reader has good illustrations or photos, too – not just for an aesthetic point of view but for functional reasons as well. Illustrations are often a visual gloss in this type of material. They are teaching aids that help the learner understand the language.

In short, an effective graded reader is approachable, interesting, and well-designed.

Try going to YouTube for some English graded readers level 1 - where you have both the text and the audio, pictures and good pronunciation - and hopefully they will be 'approachable, interesting and well-designed'!

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