Games don't have to have a 'point'...
How about some chanting:
Like Signifying Nothing, but crazier, ritual-like, and even more freeing.
Again, people are standing in a circle. Again, there’s motion, but this time, no accompanying sound. Again, everybody, simultaneously, repeats the motion. But this time, once a motion is started, it never stops!
Each round begins with a chant:
Jonny went to sleep” (or whatever the player who’s leading the chant decides to call herself, and whatever the person decides to have found or love, or eat, e.g.: “Bernie found Nirvana” or “Sally loves her hot dog.
Because Bernie is teaching this game, he gets to start. He says:
Bernie: “Bernie went to sleep.”
Group: “How did Bernie go to sleep?”
Bernie: (making some repeated motion, like tapping his left shoulder with his right hand, or rhythmically sticking his tongue out – very funny – or pretending to drink from a glass) “Bernie went to sleep like this, like this”
Group: (imitating Bernie’s motion – let’s say pretending to drink) “Bernie went to sleep like this, like this.”
Next player: (tapping her head while repeatedly pretending to take a drink) “Sally went to sleep.”
Group: (repeatedly head-tapping and drink-taking) “How did Sally go to sleep?”
Sally: (repeatedly head-tapping, drink-taking and foot-stomping) “Sally went to sleep like this, like this.
And on and conceptually on until it’s universally self-evident that the borders of possibility have been crossed, permanently.
Jonny Went to Sleep • A Playful Path
From an excellent website full of play:
A Playful Path • The Book, the Spirit, the Experience
And this is the same author as:
deepFUN.com | Bernard De Koven
... who's got loads of weird and wonderful stuff:
Change the games, not the players — DeepFUN
Pity Party — DeepFUN
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